
analog and digital games that bring creativity, conversation, and learning into the classroom & beyond

01
The Wellness Way
A social emotional health board game equipping teens with creativity, empathy, confidence, and communication skills to handle conflicts in all domains of the emotional roller coaster of being a teenager.
"being a teen doesn't have to be hard. just draw a card."
02
Eco-Adventures
An interactive environmental board game teaching students the importance of our environment and their role in it, guiding them in creating solutions to various issues regarding sustainability, water, wildlife, and flora & fauna.
"explore our environment through excitement. the planet needs you."


03
Arithmetopia's Quest
An interactive digital quest where students go on a fun, educational adventure, helping different characters solve math challenges, each connected to an elementary Mathematics standard.
"skip the stress of math. start the adventure path in arithmetopia."
04
Literaria's Quest
A story-driven digital adventure where students enter the world of Literaria, using reading, writing, vocabulary, and comprehension skills to help characters move through each challenge.
"english is something you can accomplish. embark on the adventure of literaria."

skills built through play

Empathy
Communication
Creativity &
Problem-Solving
Confidence
Perspective-Taking
bring a game(s) to your classroom
Interested in bringing a game to your classroom, school, or program? Please contact me using the form below, and I’ll follow up with pricing, availability, and next steps.
featured in

Reagan Elementary

Leander Public Library

